# Round Resolution

After each 8-hour round, an off-chain war oracle ([Waracle](/wwiiinu/the-waracle.md)) processes all of the combat, applies damage, and distributes emissions as follows:

* First, ROCKET and SHIELD balances are decrypted for each bunker.
* Next, the Waracle calculates damage to be applied to each bunker.
  * Total damage = ROCKET balance - SHIELD balance
* If there is any damage to apply, deployed tokens are burned from that bunker causing players to lose tokens.&#x20;
  * If there is more damage to apply than there are deployed tokens, the bunker is considered destroyed and **players are removed from the game losing all their tokens**.
* Once damage is applied, all ROCKET and SHIELD tokens are burned so the next round starts fresh.
* Emissions are distributed to all bunkers that were not completely destroyed, with players receiving an amount proportional to their deployment.
* Any destroyed bunkers are reset.&#x20;
* The Waracle starts the next round.


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