Round Resolution
8 hours has passed, now what?
After each 8-hour round, an off-chain war oracle (Waracle) processes all of the combat, applies damage, and distributes emissions as follows:
First, ROCKET and SHIELD balances are decrypted for each bunker.
Next, the Waracle calculates damage to be applied to each bunker.
Total damage = ROCKET balance - SHIELD balance
If there is any damage to apply, deployed tokens are burned from that bunker causing players to lose tokens.
If there is more damage to apply than there are deployed tokens, the bunker is considered destroyed and players are removed from the game losing all their tokens.
Once damage is applied, all ROCKET and SHIELD tokens are burned so the next round starts fresh.
Emissions are distributed to all bunkers that were not completely destroyed, with players receiving an amount proportional to their deployment.
Any destroyed bunkers are reset.
The Waracle starts the next round.
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